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- #USING: loadSprite(id, spritePath, spritePathOpacity, nPics, startX, startY, picW, picH, delay, rotate)
- #loadSprite(0, sprite\message0.bmp, sprite\message0o.bmp, 1, 0, 0, 200, 154, 1000, 0)
- #loadSprite(1, sprite\message1.bmp, sprite\message1o_puv2.bmp, 1, 0, 0, 304, 128, 1000, 0)
- #loadSprite(2, sprite\kruh1.bmp, sprite\kruh1o.bmp, 1, 0, 0, 40, 40, 1000, 1)
- #loadSprite(3, sprite\kruh1.bmp, sprite\kruh2o.bmp, 1, 0, 0, 20, 20, 1000, 1)
- #loadSprite(4, sprite\kruh1.bmp, sprite\11.bmp, 16, 0, 0, 41, 9, 20, 0)
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- #USING: assignSprite(startPixel, stopPixel, id, rotateSpeed, rotateDiretion, assignToEnemyID, xAssign, yAssign)
- #assignSprite(0, 200, 0, 0, 0, 0, 300, 300)
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- #USING: staticSprite(spriteID, startY, x)
- #staticSprite(2, 100, 380)